Textures
by Lea Rosema
To load textures, Three.js provides a TextureLoader
. Optionally, you can use LoadingManager
to keep track of the loading progress of the files.
const loadingManager = new THREE.LoadingManager();
const loader = new THREE.TextureLoader(loadingManager);
const earthTexture = loader.load('earth.jpg');
You can then use the texture in your material:
// Setup a geometry
const geometry = new THREE.SphereGeometry(1, 32, 16);
// Setup a material
const material = new THREE.MeshStandardMaterial({
roughness: 1,
metalness: 0,
map: eathTexture,
});
// Setup a mesh with geometry + material
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);